Development Log

Post bugs, typos and find the latest batch of bug fixes

Development Log

Postby intellix » Fri May 29, 2009 12:05 am

Development Log for Konoro Kingdom at http://www.konoro.org

26th June 2010
  • Fixed clan feed messages wrongly displaying if an offer was cancelled or declined

23rd January 2010
  • Other page load enhancements

23rd January 2010
  • Konoro is now MUCH quicker for those with lots of villages
  • Viewing and looking around Map View is now quicker
  • Fixed bug where attacking with priests yielded no booty
  • Fixed bug where attacking would happen twice

10th January 2010
  • A few back-end changes, making it easier to add more building slots ;)

9th January 2010
  • Fixed exploit that allowed you to have more than 50 carts in a village
  • Fixed description of Staunch Defenders quest
  • Cleaned up wrong ranged unit buildings caused by old conquering bug
  • Sorted out alignment of wall stage and some aspects of overview pages
  • Added a basic clan message system

9th January 2010
  • Added Research timer
  • Added View on Map on exploration and unexplored view
  • Bounty is now correctly shown as half that of raiding capacity in logs and troop confirmation
  • Fixed exploit where you could name your village nothing
  • Fixed exploit to do with amending troops in a village
  • The alliance only option within the marketplace now works
  • Overseers can no longer do quests for the overseen
  • Fixed a few display issues in IE7

10th December
  • Reinforcing someone now yields defender points for the reinforcer and not just the owner of the village being raided/attacked

9th December
  • Clans should now not be able to be leaderless
  • Displayed Max Population in player profiles
  • Allowed only 1 research at a time in buildings that can research

8th December
  • Added colour swatch for link colours (seems some players don't know what hex codes are which colours! ;-) )
  • Allowed building types to be quick linked

7th December
  • Allowed players to attack each other fully
  • Got "add this page" to links working

6th December
  • Added medals for weekly achievements
  • Added user customisable quick links to bottom of screen
  • Fixed bug with research queues
  • Fixed Quest research bug

5th December
  • Added lots of researches into game
  • Top player of week gets a crown next to their name in profiles & stats pages.

1st December
  • Walls now Auto-Repair at no cost to player.
  • Fixed home button not working after random explore in map view.
  • fixed issue with apostrophes in game mails.
  • fixed issue with starvation only killing off a single unit type.
  • Set weather to be permanently winter & snowing to justify Christmas style village background.

28th November
  • Re set maxed queue timers to red.
  • Fixed Internet Explorer sign in problem.
  • Set stage number to different colours depending on status in Settlement view.

27th November
  • You can now see text you are replying to in messages.
  • Can cycle through your settlements with one click now.
  • Fixed bug with building queue timer showing wrong building complete time.

26th November
  • Fixed building queue timer
  • Added a quick link for next village if you have multiple villages
  • Added reply body to messages and moved reply subject with it
  • Fixed statistic pages. Each of these now work exactly the same way that the population statistics page worked before

25th November
  • New Crystal Polisher building graphics.
  • Implemented "Game on Hold" status for upgrades.
  • Migrated Konoro Kingdom to new server.

24th November
  • Made map view scrolling a lot faster.
  • Leased a new server for Konoro.
  • New Magi icons.
  • New Sling maker building graphics.

22nd November
  • Fixed a few quest issues.
  • Optimised large amounts of code to speed things up.
  • Fixed large amount of bugs caused by code optimisation.
  • Allowed players to feed their reinforcements in other settlements.

11th November
  • Fixed issue with single race quests
  • Added some more quests
  • Added concepts page to when you first log in
  • Accidentally sent an e-mail to everyone who has logged in in last 5 weeks saying they may get deleted soon
  • Correctly sent an e-mail to everyone who has been inactive for 5 weeks or more to say their accounts may get deleted soon

10th November
  • Introduced Quest system.
  • Population score and population needed for settlers now goes by highest population you ever had.
  • New building data:
    • Changed Evo 1 for Vintners to small slot.
    • Updated some descriptions for buildings.
    • Reduced Crystal Polisher requirements for Magic Shield.
    • Lowered costs for Evo1 resource upgrades
    • Blacksmith pre requisite changed from academy to forge
    • Forge pre requisite architects at stage3 instead of 4
  • Blocked some swear words from forums.
  • Some layout changes to registration page.

9th November
  • Fixed bug that let you keep some defender's units when you conquered a settlement
  • Some slight changes in Map View.
  • ignoredspaces in referral codes for bonus Jewels.

7th November
  • Corrected some issues with Resource overview.
  • Fixed bug that auto-returned explorers if exploring in map view.
  • Fixed Defence totals in unit overview

6th November
    Improved message system for replies.
    Added graphics for Secondary Pens.
    Improved Magi mini icon. (Thanks Andyy)
    Fixed two starvation bugs.

5th November
  • Improved General & Resource overviews
  • Added thousand separators to (hopefully) every number.
  • Added function to mass delete logs.
  • Added research tab to Advanced Factory.
  • Explorers now triple speed if exploring mapview around its home settlement..
  • Started renaming Food Storehouse to just Food Store.
  • Added some mini icons for Storehouses & Food Stores.

4th november
  • Added Konoro Kingdoms to 3 more browser game sites
  • Made Deluxe button pulse if you haven't voted today.

26th October
  • Fixed degrading architect building under stage 10
  • Fixed bug where a player could oversee multiple players
  • Fixed paging issue on messages/logs

20th October
  • Village overview now shows correct amount of buildings being built

18th October
  • Added Attacking,Conquering,Destroying,Repairing

6th October
  • Added new background images for each race (Thanks Ianovi!)

30th September
  • Fixed registration error

29th September
  • Fixed display of Final evolution buildings in the village view and construction view

28th September
  • The resource Deluxe features have been implemented and can now be activated using Jewels
  • Referring friends now yields a reward of Jewels once the friend reaches 150 population
  • Fixed reinforcement bug where the reinforcement would 'disappear' on arrival
  • Fixed bug where reinforcing would sometimes yield resources

24th September
  • Implemented ability to repair buildings.
  • Implemented a basic building overview (more to come)
  • Fixed exploit where players were able to degrade a building without an architect building to 10
  • Degrading/destroying a building now takes the correct time
  • Fixed an error from spamming the Delete button when viewing a log
  • Fixed a bug that prevented deletion of message when viewing
  • Fixed a bug where you could see the co-ordinates and location of an unexplored person in logs

23rd September
  • Players can no longer attack players in the same clan.

22nd September
  • Added ability to see who is online/offline within a clan
  • Increased costs & times for fields over stage 20
  • Changed name of Stables to Lizard Pens
  • Added graphics for Lizard Pens
  • Implemented some researches to boost resources income, especially food.
  • Units trained since you logged out will now join in defence if you're attacked before you log in again.
  • Upgrade button now greys out and shows error when construction queue is full.

19th September
  • Got rid of bug that duplicated Logs, Explorers and sometimes caused explorers to not work!
  • fixed issue with IE not greying out links.
  • Made it so different sectors have different weather (still all same season).
  • Changed idle time from 5 days to 7 days.
  • Prevented player abuse degrading buildings without an architects at stage 10.

18th September
  • Stopped player abuse allowing upgrade to any stage for cost of stage 1 construction

17th September
  • Added final unit icons

16th September
  • Added Icons for Season & Weather (Thanks Ianovic)
  • Removed explorer from list of units when you confirm sending

15th September
  • Got architects bonuses working properly
  • lowered costs for Evo 2 & 3 buildings and fields.
  • Added some unit icons
  • Fixed bug limiting settlers to 10
  • Added icons to Overseer function
  • Reduced build times accross the board by 33%

14th September
  • Some more unit icons added.
  • Fixed issues with Food Shortage warnings when upgrading buildings and low on food.
  • Changed kills for raids. Now a small random element in number of units that die.
  • Changed screen layout for sending troops to look like other screens.
  • Changed a few academy requirements.
    • Reduced training times for advanced units.
    • Settlers booty capacity lowered to 5.
    • Battle mages main building moved to Stables. (from shrine)
    • Totally rebalanced units.
    • Decreased training time for Priest units.
    • Added sensible costs & values for leaders, swamp & special units.

13th September
  • Hit Points for buildings now displayed correctly.
  • Allowed architects building to be degraded/destroyed at any stage.
  • Some more unit icons added.

12th September
  • Hit Points for buildings now displayed.
  • Some more unit icons added.

11th September
  • Fixed a frequent bug with explorers where they would often find nothing
  • Fixed a bug where settlers bounce when trying to settle and in a clan
  • Added various unit icon graphics created by Andyy (Thanks Andyy!)

10th September
  • Fixed some bugs
    • bug where settlers bounce occasionally.
    • bug that didn't count resources for calculating settlers that could be trained.
    • bug that didn't allow extra specialized unit at Evo-Final
  • Added current Server Settings to game guide.
  • Increased building time
  • Increased building times for evo2, 3 & 4 buildings/resource fields.
  • When changing Capitals all resource stages over 20 are halved (then rounded down)
  • Adjusted resource field costs
    • Reduced evo3 costs for resource fields slightly.
    • Reduced evo3 costs of resource fields in Capital settlements by half.
    • Reduced costs of Metal resource fields.
    • Increased costs of Crystal resource fields.
    • Adjusted costs of Food & Wood resource fields.
  • Limited construction queue to 12 orders.
  • Limited clan sizes to Leaders statehouse size.

9th September
  • Uploaded three new buildings' graphics.

TWO WEEK HOLIDAY

21st August
  • Implemented terrain claiming
  • Fixed a bug where the units out to settle/claim weren't being added to total-troop count

17th August
  • Decreased rate at which numerous evo2 & 3 buildings increase in cost
  • REALLY Fixed build requirements for advanced resource buildings
  • Drastically reduced costs for fortifications.
  • Increased cost for advanced resource buildings

15th august
  • Added to construction how much a building can be upgraded there.

13th August
  • Modified building requirements.
    • Decreased Evo3 cost for architects
    • Added terrain specific buildings
    • Decreased Evo3 cost for Food sources
    • Allowed Elemental guild at Shrine stage 10
    • Fixed build requirements for advanced resource buildings
    • Lowered carrying capacity of settlers.
  • Implemented one-per-player buildings
  • Implemented buildings that exclude another building.

11th August
  • Added ability to see failed login attempts with time/date and IP within Profile

7th August
  • When sitting a player it now says 'Stop Sitting (player)' rather than log out
  • Fixed a bug where reinforcements were disappearing
  • Added up carrying capacity for you on the confirm sending screen for raids.

5th August
  • Implemented scouting, allowing players to take a peek at wall stage, shrine stage, troops and resources inside other villages...
  • Added a link to log out screen where you can go and vote for Konoro

4th August
  • Changed the way settler limits are displayed.
  • Separated settling & claiming functions away from Terrain View
  • Added Map View link to Terrain View.
  • Added Twitter to login page
  • Added link to this thread in login page.
  • Added ability to sit and be sat (allow players to watch over accounts for when you can't) - this is in profile > account

3rd August
  • Added basic clan statistics and ranking, ability to boot players and clan attack overview

2nd August
  • Added basic clan ranks, ability to leave clans and ability to change details (if you have the privs)

30th July
  • Implemented Green combat racial ability. Cannibalism

24th July
  • Change village name moved form profile to village/town/City Hall

23rd July
  • Newbie Protection - 5 days - implimented.

22nd July
  • Resources now dynamically tick without having to refresh.
  • Made various layout alterations and improvements (I hope)
  • Added additional links

    • Added link to Market place on merchant movement.php, if you have one
    • Added link to building guide on empty slots in town view
    • Added pop-ups to detailed unit information upon clicking a unit name in any unit menu
    • Added pop-ups to registration race pictures
  • Clan map sharing has been implemented... you can now see everything that anyone in your clan has already explored
  • Added ability for reinforced units to be amended rather than pulling everything back

17th July
  • Basic unit starvation has been implemented.

16th July
  • Logs have been reworked to now show reinforcements and not allow attacker to see any troops if they lose

11th July
  • Added anti-bot image verification on confirmation screens. (Note: this is only required a tiny percent of the time)

9th July
  • Added ability to message multiple recipients using commas to seperate. 20 Maximum to avoid spam
  • Added ability to message the Entire Clan

7th July
  • Added random explore button (Thanks to Zytron)
  • Additional information added to troop overview, such as defence and upkeep of reinforcements
  • Added a repeat button within raid logs to repeat an action
  • Altered various building positions
  • Added some new building pictures, such as barracks

3rd July
  • Fixed odd marketplace bugs where offers weren't being accepted correctly.

2nd July
  • Added unit details to tooltips when you train them.

30th June
  • Changes to buildings:
    • Increased upkeep for resource bonus buildings.
    • Increased evo2 costs for Factory, Lab & Forge.
    • Decreased costs for fletchers, sling maker & Crystal polisher.
    • Changed output from evo2 & evo3 fields.
    • Decreased costs of evo2 fields.
    • increased costs of evo3 fields.
    • Kings Villa only needs architect of 4 now.
    • Reduced food costs for food & metal resources.
    • Reduced upkeep for metal resources.
    • Decreased costs for statehouse.
    • Decreased evo2 costs for academy.

29th June
  • Added ability to view previous weeks within the Weekly Top 10 statistics page
  • If you have explored all 5 squares shown in the land overview, you can see how much that square produces upon settling
  • Added several improvements to Combat Simulator and Fixed odd combat and log bugs

28th June
  • New combat system implemented where walls, capital, population and troop types are taken into account
  • Fixed a few displaying errors in statistics and reinforcements

27th June
  • Added basic combat simulator to determine outcome of a new combat system


26th June
  • Implemented total and weekly statistics for Offence, Defence, Raiders, Traders


23rd June
  • Added ability to recall outgoing units that have been travelling for less than 2 minutes
  • Implemented a message within Marketplace to show when you will get another merchant
  • Added capitals, which can be set in the Kings Villa

21st June
  • Fixed bug where log would incorrectly display deaths of explorers, settlers if they were hidden by a Hidey Hole and there were no troops within the village
  • Added direction of attack when from an unexplored village

20th June
  • Enabled reinforcements (need to be displayed within logs)

19th June
  • Fixed bug where you would gain more troops than you queued, for free (hopefully!)


18th June
  • Fixed statistics bug (thanks Zytron)
  • Possible fix to multiple units returning (thanks Zytron)
  • Explorers are now shown as dead when they have been killed
  • Overview of units within Village
  • Merchant reports no longer give name or location of where they are from.
  • Units produced in secondary buildings show a warning about cost.
  • Idle player villages will now turn grey when idle for more than 5 days
  • Fixed rare bug where queue times were not being shown
  • Added additional checks to Settling
  • Added basic translation functionality through Google Translation (Website will be properly translated at a later date)


17th June
  • Reduced food costs of all buildings.
  • Fixed logs mysteriously disappearing when the other side deleted them
  • Limited deaths greatly when attacking someone with minimal troops.
  • Fixed a bug where troops would ALWAYS loot their maximum amount of resources rather than what is available

16th June
  • Fixed a bug that prevented settlers from, well, settling.
  • Changed Queue pages to Overviews, which will display information in more detail.
  • Hidey Holes capacities now stack and you can now build more than one.

12th June
  • Hidey Holes now work, you can see their capacity once built. They can also save your explorer and settlers when attacked
  • Unit queues are now appended to one queue relative to their build location.
  • Fixed Large Map centre button
  • Implemented unit build limits for various troops. Explorers can now be killed and rebuilt (1 maximum per village)
  • Food Processing Centre and Large Food Processing Centre now give 2% bonus for each level rather than 1%
  • Some changes to building costs and requirements:
    • Reduced costs of Hidey Hole.
    • Changed requirements of Crystal Polisher.
    • Reduced requirements for shrine.
    • Reduced metal costs for metal mines, forge,stables & blacksmith.
  • Some changes to units:
    • Carts now need stage 8 market and stage 1 stables.
    • Explorers now need just a stage 1 hall.
    • Adjusted some units' speeds.
    • Adjusted some units' carrying capacities.
  • Added unit queues, which are displayed in the building or everything is displayed in the global unit queue
  • Added ability to view units that are moving, through clicking [view] on attacks, incoming and outgoing queue pages
  • Fixed the max unit links so they fill the textbox (Thanks Simkim :D)
  • Statistics page now goes straight to yourself. Ranks are displayed in Player profiles and races are colour co-ordinated. Search also added

9th June
  • Got rid of white dots on placeholder building graphic

8th June 2009
  • Disabled building settlers for the time being. They cannot die yet
  • Fixed double building costs of units
  • Some tweaks to units:
    • Increased carrying capacities
    • Halved costs of Priests
    • Adjusted a couple units' speeds
  • Added Land/Village name to Incoming and Outgoing Description [1) Exploring Unexplored Land (-8/37) in 02m 21s].

7th June 2009
  • Implemented a pillaging system - raid players for their resources!
  • Changed unit speeds, players will mainly notice much slower explorers.

6th June
  • Added lists of buildings and units for each race in "Roleplaying" section of forum
  • Added descriptions for each race on registration page

5th June 2009
  • Implemented a new marketplace system
  • Updated icons a little within the navigation. These are not final, but still better than previous

4th June 2009
  • Increased the session time out from 24minutes to an hour as people were getting annoyed
  • Implemented a brand new list of troops, as well many different types
  • Added a drop-down select for sending resources within the marketplace

2nd June 2009
  • Fixed a bug where players would sometimes receive multiple logs for one action

1st June 2009
  • Game restarted with enhanced map features and game advertised to more people.
  • Some tweaks to building data:
    • Allowed architect's with Village hall 4 instead of 5
    • Lowered metal costs of Iron & crystal fields
    • Increased crystal and decreased metal costs for Village Hall
    • Increased crystal costs for market, storehouses, food storehouses and statehouse.
  • When you explore an occupied field or village, your explorer automatically explores the lot
  • Removed redundant "Village Size" from layout.
  • When you explore an occupied terrain you see the whole settlement (but get no resources)
  • Added 'Settling A New Village' to the guide (Thanks for writing this Andyy)
  • Fixed the additional slashes that appear in messages after clicking reply
  • Fixed bugged password reset
  • Removed Change Village dropdown box until you have more than one

27th May 2009
  • Fixed an annoyance where the page refreshed whilst viewing or writing a message
  • Fixed a huge bug which would cause buildings to increase or decrease dramatically if spammed
  • Implemented a handful of performance enhancements.

26th May 2009
  • Implemented a new map system, which will allow an enhanced moving system [in the works].
  • If you have explored a village, it will now show the co-ordinates in the users profile with a link to the map location.
  • Added Total Production from All Villages into Field View.

25th May 2009
  • Added ability to see what is queued next to unit in it's building
  • Removed exploit where you could spam building settlers who were queued
  • Fixed unit building, should be able to build multiple troops at once now
  • Fixed unit building times, they should display correctly now
  • Maximum amount of merchants has been increased.
  • Settling should now be working as planned and bug free (yeah right)
  • New building requirements added.
  • Higher stages of buildings a lot more expensive.

22nd May 2009
  • If settlers try to settle on an already settled square, they will return
  • Fixed a bug where only one type of unit could be built
  • Fixed a bug where requirements were being met early or not at all

20th May 2009
  • Added 4 seasons and 7 different weathers (Just being displayed atm)

12th May 2009
  • Added basic marketplace functionality (Send/Buy/Sell)

3rd May 2009
  • Added basic destroy/downgrade building capabilities
  • Clan/Alliance basic functionality added
  • Replaced village view with new one from panbubo (buildings to come)

24th March 2009
  • Walls can now be built in settlements
  • In-game announcements have now been added
  • Select All now works for IGMs
  • Major Explore bug allowing instant explores is now fixed

23rd March 2009
  • Fixed % of map explored bug
[/list][/list]
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intellix
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Posts: 614
Joined: Thu May 28, 2009 10:38 pm
Location: http://www.konoro.org

Re: Development Log

Postby intellix » Mon Aug 30, 2010 5:00 pm

Development log has been moved to a seperate page which can be accessed in the footer of Konoro.
Administrator of Konoro Kingdom (Please send in-game mail to admin)
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intellix
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Location: http://www.konoro.org


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