26th June 2010
- Fixed clan feed messages wrongly displaying if an offer was cancelled or declined
23rd January 2010
- Other page load enhancements
23rd January 2010
- Konoro is now MUCH quicker for those with lots of villages
- Viewing and looking around Map View is now quicker
- Fixed bug where attacking with priests yielded no booty
- Fixed bug where attacking would happen twice
10th January 2010
- A few back-end changes, making it easier to add more building slots

9th January 2010
- Fixed exploit that allowed you to have more than 50 carts in a village
- Fixed description of Staunch Defenders quest
- Cleaned up wrong ranged unit buildings caused by old conquering bug
- Sorted out alignment of wall stage and some aspects of overview pages
- Added a basic clan message system
9th January 2010
- Added Research timer
- Added View on Map on exploration and unexplored view
- Bounty is now correctly shown as half that of raiding capacity in logs and troop confirmation
- Fixed exploit where you could name your village nothing
- Fixed exploit to do with amending troops in a village
- The alliance only option within the marketplace now works
- Overseers can no longer do quests for the overseen
- Fixed a few display issues in IE7
10th December
- Reinforcing someone now yields defender points for the reinforcer and not just the owner of the village being raided/attacked
9th December
- Clans should now not be able to be leaderless
- Displayed Max Population in player profiles
- Allowed only 1 research at a time in buildings that can research
8th December
- Added colour swatch for link colours (seems some players don't know what hex codes are which colours!
) - Allowed building types to be quick linked
7th December
- Allowed players to attack each other fully
- Got "add this page" to links working
6th December
- Added medals for weekly achievements
- Added user customisable quick links to bottom of screen
- Fixed bug with research queues
- Fixed Quest research bug
5th December
- Added lots of researches into game
- Top player of week gets a crown next to their name in profiles & stats pages.
1st December
- Walls now Auto-Repair at no cost to player.
- Fixed home button not working after random explore in map view.
- fixed issue with apostrophes in game mails.
- fixed issue with starvation only killing off a single unit type.
- Set weather to be permanently winter & snowing to justify Christmas style village background.
28th November
- Re set maxed queue timers to red.
- Fixed Internet Explorer sign in problem.
- Set stage number to different colours depending on status in Settlement view.
27th November
- You can now see text you are replying to in messages.
- Can cycle through your settlements with one click now.
- Fixed bug with building queue timer showing wrong building complete time.
26th November
- Fixed building queue timer
- Added a quick link for next village if you have multiple villages
- Added reply body to messages and moved reply subject with it
- Fixed statistic pages. Each of these now work exactly the same way that the population statistics page worked before
25th November
- New Crystal Polisher building graphics.
- Implemented "Game on Hold" status for upgrades.
- Migrated Konoro Kingdom to new server.
24th November
- Made map view scrolling a lot faster.
- Leased a new server for Konoro.
- New Magi icons.
- New Sling maker building graphics.
22nd November
- Fixed a few quest issues.
- Optimised large amounts of code to speed things up.
- Fixed large amount of bugs caused by code optimisation.
- Allowed players to feed their reinforcements in other settlements.
11th November
- Fixed issue with single race quests
- Added some more quests
- Added concepts page to when you first log in
- Accidentally sent an e-mail to everyone who has logged in in last 5 weeks saying they may get deleted soon
- Correctly sent an e-mail to everyone who has been inactive for 5 weeks or more to say their accounts may get deleted soon
10th November
- Introduced Quest system.
- Population score and population needed for settlers now goes by highest population you ever had.
- New building data:
- Changed Evo 1 for Vintners to small slot.
- Updated some descriptions for buildings.
- Reduced Crystal Polisher requirements for Magic Shield.
- Lowered costs for Evo1 resource upgrades
- Blacksmith pre requisite changed from academy to forge
- Forge pre requisite architects at stage3 instead of 4
- Blocked some swear words from forums.
- Some layout changes to registration page.
9th November
- Fixed bug that let you keep some defender's units when you conquered a settlement
- Some slight changes in Map View.
- ignoredspaces in referral codes for bonus Jewels.
7th November
- Corrected some issues with Resource overview.
- Fixed bug that auto-returned explorers if exploring in map view.
- Fixed Defence totals in unit overview
6th November
- Improved message system for replies.
Added graphics for Secondary Pens.
Improved Magi mini icon. (Thanks Andyy)
Fixed two starvation bugs.
5th November
- Improved General & Resource overviews
- Added thousand separators to (hopefully) every number.
- Added function to mass delete logs.
- Added research tab to Advanced Factory.
- Explorers now triple speed if exploring mapview around its home settlement..
- Started renaming Food Storehouse to just Food Store.
- Added some mini icons for Storehouses & Food Stores.
4th november
- Added Konoro Kingdoms to 3 more browser game sites
- Made Deluxe button pulse if you haven't voted today.
26th October
- Fixed degrading architect building under stage 10
- Fixed bug where a player could oversee multiple players
- Fixed paging issue on messages/logs
20th October
- Village overview now shows correct amount of buildings being built
18th October
- Added Attacking,Conquering,Destroying,Repairing
6th October
- Added new background images for each race (Thanks Ianovi!)
30th September
- Fixed registration error
29th September
- Fixed display of Final evolution buildings in the village view and construction view
28th September
- The resource Deluxe features have been implemented and can now be activated using Jewels
- Referring friends now yields a reward of Jewels once the friend reaches 150 population
- Fixed reinforcement bug where the reinforcement would 'disappear' on arrival
- Fixed bug where reinforcing would sometimes yield resources
24th September
- Implemented ability to repair buildings.
- Implemented a basic building overview (more to come)
- Fixed exploit where players were able to degrade a building without an architect building to 10
- Degrading/destroying a building now takes the correct time
- Fixed an error from spamming the Delete button when viewing a log
- Fixed a bug that prevented deletion of message when viewing
- Fixed a bug where you could see the co-ordinates and location of an unexplored person in logs
23rd September
- Players can no longer attack players in the same clan.
22nd September
- Added ability to see who is online/offline within a clan
- Increased costs & times for fields over stage 20
- Changed name of Stables to Lizard Pens
- Added graphics for Lizard Pens
- Implemented some researches to boost resources income, especially food.
- Units trained since you logged out will now join in defence if you're attacked before you log in again.
- Upgrade button now greys out and shows error when construction queue is full.
19th September
- Got rid of bug that duplicated Logs, Explorers and sometimes caused explorers to not work!
- fixed issue with IE not greying out links.
- Made it so different sectors have different weather (still all same season).
- Changed idle time from 5 days to 7 days.
- Prevented player abuse degrading buildings without an architects at stage 10.
18th September
- Stopped player abuse allowing upgrade to any stage for cost of stage 1 construction
17th September
- Added final unit icons
16th September
- Added Icons for Season & Weather (Thanks Ianovic)
- Removed explorer from list of units when you confirm sending
15th September
- Got architects bonuses working properly
- lowered costs for Evo 2 & 3 buildings and fields.
- Added some unit icons
- Fixed bug limiting settlers to 10
- Added icons to Overseer function
- Reduced build times accross the board by 33%
14th September
- Some more unit icons added.
- Fixed issues with Food Shortage warnings when upgrading buildings and low on food.
- Changed kills for raids. Now a small random element in number of units that die.
- Changed screen layout for sending troops to look like other screens.
- Changed a few academy requirements.
- Reduced training times for advanced units.
- Settlers booty capacity lowered to 5.
- Battle mages main building moved to Stables. (from shrine)
- Totally rebalanced units.
- Decreased training time for Priest units.
- Added sensible costs & values for leaders, swamp & special units.
13th September
- Hit Points for buildings now displayed correctly.
- Allowed architects building to be degraded/destroyed at any stage.
- Some more unit icons added.
12th September
- Hit Points for buildings now displayed.
- Some more unit icons added.
11th September
- Fixed a frequent bug with explorers where they would often find nothing
- Fixed a bug where settlers bounce when trying to settle and in a clan
- Added various unit icon graphics created by Andyy (Thanks Andyy!)
10th September
- Fixed some bugs
- bug where settlers bounce occasionally.
- bug that didn't count resources for calculating settlers that could be trained.
- bug that didn't allow extra specialized unit at Evo-Final
- Added current Server Settings to game guide.
- Increased building time
- Increased building times for evo2, 3 & 4 buildings/resource fields.
- When changing Capitals all resource stages over 20 are halved (then rounded down)
- Adjusted resource field costs
- Reduced evo3 costs for resource fields slightly.
- Reduced evo3 costs of resource fields in Capital settlements by half.
- Reduced costs of Metal resource fields.
- Increased costs of Crystal resource fields.
- Adjusted costs of Food & Wood resource fields.
- Limited construction queue to 12 orders.
- Limited clan sizes to Leaders statehouse size.
9th September
- Uploaded three new buildings' graphics.
TWO WEEK HOLIDAY
21st August
- Implemented terrain claiming
- Fixed a bug where the units out to settle/claim weren't being added to total-troop count
17th August
- Decreased rate at which numerous evo2 & 3 buildings increase in cost
- REALLY Fixed build requirements for advanced resource buildings
- Drastically reduced costs for fortifications.
- Increased cost for advanced resource buildings
15th august
- Added to construction how much a building can be upgraded there.
13th August
- Modified building requirements.
- Decreased Evo3 cost for architects
- Added terrain specific buildings
- Decreased Evo3 cost for Food sources
- Allowed Elemental guild at Shrine stage 10
- Fixed build requirements for advanced resource buildings
- Lowered carrying capacity of settlers.
- Implemented one-per-player buildings
- Implemented buildings that exclude another building.
11th August
- Added ability to see failed login attempts with time/date and IP within Profile
7th August
- When sitting a player it now says 'Stop Sitting (player)' rather than log out
- Fixed a bug where reinforcements were disappearing
- Added up carrying capacity for you on the confirm sending screen for raids.
5th August
- Implemented scouting, allowing players to take a peek at wall stage, shrine stage, troops and resources inside other villages...
- Added a link to log out screen where you can go and vote for Konoro
4th August
- Changed the way settler limits are displayed.
- Separated settling & claiming functions away from Terrain View
- Added Map View link to Terrain View.
- Added Twitter to login page
- Added link to this thread in login page.
- Added ability to sit and be sat (allow players to watch over accounts for when you can't) - this is in profile > account
3rd August
- Added basic clan statistics and ranking, ability to boot players and clan attack overview
2nd August
- Added basic clan ranks, ability to leave clans and ability to change details (if you have the privs)
30th July
- Implemented Green combat racial ability. Cannibalism
24th July
- Change village name moved form profile to village/town/City Hall
23rd July
- Newbie Protection - 5 days - implimented.
22nd July
- Resources now dynamically tick without having to refresh.
- Made various layout alterations and improvements (I hope)
- Added additional links
- Added link to Market place on merchant movement.php, if you have one
- Added link to building guide on empty slots in town view
- Added pop-ups to detailed unit information upon clicking a unit name in any unit menu
- Added pop-ups to registration race pictures
- Clan map sharing has been implemented... you can now see everything that anyone in your clan has already explored
- Added ability for reinforced units to be amended rather than pulling everything back
17th July
- Basic unit starvation has been implemented.
16th July
- Logs have been reworked to now show reinforcements and not allow attacker to see any troops if they lose
11th July
- Added anti-bot image verification on confirmation screens. (Note: this is only required a tiny percent of the time)
9th July
- Added ability to message multiple recipients using commas to seperate. 20 Maximum to avoid spam
- Added ability to message the Entire Clan
7th July
- Added random explore button (Thanks to Zytron)
- Additional information added to troop overview, such as defence and upkeep of reinforcements
- Added a repeat button within raid logs to repeat an action
- Altered various building positions
- Added some new building pictures, such as barracks
3rd July
- Fixed odd marketplace bugs where offers weren't being accepted correctly.
2nd July
- Added unit details to tooltips when you train them.
30th June
- Changes to buildings:
- Increased upkeep for resource bonus buildings.
- Increased evo2 costs for Factory, Lab & Forge.
- Decreased costs for fletchers, sling maker & Crystal polisher.
- Changed output from evo2 & evo3 fields.
- Decreased costs of evo2 fields.
- increased costs of evo3 fields.
- Kings Villa only needs architect of 4 now.
- Reduced food costs for food & metal resources.
- Reduced upkeep for metal resources.
- Decreased costs for statehouse.
- Decreased evo2 costs for academy.
29th June
- Added ability to view previous weeks within the Weekly Top 10 statistics page
- If you have explored all 5 squares shown in the land overview, you can see how much that square produces upon settling
- Added several improvements to Combat Simulator and Fixed odd combat and log bugs
28th June
- New combat system implemented where walls, capital, population and troop types are taken into account
- Fixed a few displaying errors in statistics and reinforcements
27th June
- Added basic combat simulator to determine outcome of a new combat system
26th June
- Implemented total and weekly statistics for Offence, Defence, Raiders, Traders
23rd June
- Added ability to recall outgoing units that have been travelling for less than 2 minutes
- Implemented a message within Marketplace to show when you will get another merchant
- Added capitals, which can be set in the Kings Villa
21st June
- Fixed bug where log would incorrectly display deaths of explorers, settlers if they were hidden by a Hidey Hole and there were no troops within the village
- Added direction of attack when from an unexplored village
20th June
- Enabled reinforcements (need to be displayed within logs)
19th June
- Fixed bug where you would gain more troops than you queued, for free (hopefully!)
18th June
- Fixed statistics bug (thanks Zytron)
- Possible fix to multiple units returning (thanks Zytron)
- Explorers are now shown as dead when they have been killed
- Overview of units within Village
- Merchant reports no longer give name or location of where they are from.
- Units produced in secondary buildings show a warning about cost.
- Idle player villages will now turn grey when idle for more than 5 days
- Fixed rare bug where queue times were not being shown
- Added additional checks to Settling
- Added basic translation functionality through Google Translation (Website will be properly translated at a later date)
17th June
- Reduced food costs of all buildings.
- Fixed logs mysteriously disappearing when the other side deleted them
- Limited deaths greatly when attacking someone with minimal troops.
- Fixed a bug where troops would ALWAYS loot their maximum amount of resources rather than what is available
16th June
- Fixed a bug that prevented settlers from, well, settling.
- Changed Queue pages to Overviews, which will display information in more detail.
- Hidey Holes capacities now stack and you can now build more than one.
12th June
- Hidey Holes now work, you can see their capacity once built. They can also save your explorer and settlers when attacked
- Unit queues are now appended to one queue relative to their build location.
- Fixed Large Map centre button
- Implemented unit build limits for various troops. Explorers can now be killed and rebuilt (1 maximum per village)
- Food Processing Centre and Large Food Processing Centre now give 2% bonus for each level rather than 1%
- Some changes to building costs and requirements:
- Reduced costs of Hidey Hole.
- Changed requirements of Crystal Polisher.
- Reduced requirements for shrine.
- Reduced metal costs for metal mines, forge,stables & blacksmith.
- Some changes to units:
- Carts now need stage 8 market and stage 1 stables.
- Explorers now need just a stage 1 hall.
- Adjusted some units' speeds.
- Adjusted some units' carrying capacities.
- Added unit queues, which are displayed in the building or everything is displayed in the global unit queue
- Added ability to view units that are moving, through clicking [view] on attacks, incoming and outgoing queue pages
- Fixed the max unit links so they fill the textbox (Thanks Simkim
) - Statistics page now goes straight to yourself. Ranks are displayed in Player profiles and races are colour co-ordinated. Search also added
9th June
- Got rid of white dots on placeholder building graphic
8th June 2009
- Disabled building settlers for the time being. They cannot die yet
- Fixed double building costs of units
- Some tweaks to units:
- Increased carrying capacities
- Halved costs of Priests
- Adjusted a couple units' speeds
- Added Land/Village name to Incoming and Outgoing Description [1) Exploring Unexplored Land (-8/37) in 02m 21s].
7th June 2009
- Implemented a pillaging system - raid players for their resources!
- Changed unit speeds, players will mainly notice much slower explorers.
6th June
- Added lists of buildings and units for each race in "Roleplaying" section of forum
- Added descriptions for each race on registration page
5th June 2009
- Implemented a new marketplace system
- Updated icons a little within the navigation. These are not final, but still better than previous
4th June 2009
- Increased the session time out from 24minutes to an hour as people were getting annoyed
- Implemented a brand new list of troops, as well many different types
- Added a drop-down select for sending resources within the marketplace
2nd June 2009
- Fixed a bug where players would sometimes receive multiple logs for one action
1st June 2009
- Game restarted with enhanced map features and game advertised to more people.
- Some tweaks to building data:
- Allowed architect's with Village hall 4 instead of 5
- Lowered metal costs of Iron & crystal fields
- Increased crystal and decreased metal costs for Village Hall
- Increased crystal costs for market, storehouses, food storehouses and statehouse.
- When you explore an occupied field or village, your explorer automatically explores the lot
- Removed redundant "Village Size" from layout.
- When you explore an occupied terrain you see the whole settlement (but get no resources)
- Added 'Settling A New Village' to the guide (Thanks for writing this Andyy)
- Fixed the additional slashes that appear in messages after clicking reply
- Fixed bugged password reset
- Removed Change Village dropdown box until you have more than one
27th May 2009
- Fixed an annoyance where the page refreshed whilst viewing or writing a message
- Fixed a huge bug which would cause buildings to increase or decrease dramatically if spammed
- Implemented a handful of performance enhancements.
26th May 2009
- Implemented a new map system, which will allow an enhanced moving system [in the works].
- If you have explored a village, it will now show the co-ordinates in the users profile with a link to the map location.
- Added Total Production from All Villages into Field View.
25th May 2009
- Added ability to see what is queued next to unit in it's building
- Removed exploit where you could spam building settlers who were queued
- Fixed unit building, should be able to build multiple troops at once now
- Fixed unit building times, they should display correctly now
- Maximum amount of merchants has been increased.
- Settling should now be working as planned and bug free (yeah right)
- New building requirements added.
- Higher stages of buildings a lot more expensive.
22nd May 2009
- If settlers try to settle on an already settled square, they will return
- Fixed a bug where only one type of unit could be built
- Fixed a bug where requirements were being met early or not at all
20th May 2009
- Added 4 seasons and 7 different weathers (Just being displayed atm)
12th May 2009
- Added basic marketplace functionality (Send/Buy/Sell)
3rd May 2009
- Added basic destroy/downgrade building capabilities
- Clan/Alliance basic functionality added
- Replaced village view with new one from panbubo (buildings to come)
24th March 2009
- Walls can now be built in settlements
- In-game announcements have now been added
- Select All now works for IGMs
- Major Explore bug allowing instant explores is now fixed
23rd March 2009
- Fixed % of map explored bug


