Suggestions for Quests

Konoro is still in development, why not suggest something you would like to see?
One suggestion per thread please.

Suggestions for Quests

Postby Lep » Wed Nov 11, 2009 10:28 pm

Please use this thread for ideas for improvements in the quest system and additional quests. Any bugs should be posted in the Quests Bugs thread.
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Toning Down the Quest Icon

Postby Bob! » Wed Nov 11, 2009 11:49 pm

Admin: Tone down the language and when I edit out swearing from your post don't re edit it back in.

Bob's point was he thought quest icon too flashy and annoying.

*Ubar ninja edit:

If I did it was not intentional. I assume you changed it while I was in the middle of editing / rewording other parts of my post so it would have overwrote your changes without me noticing. Try a warning / notification PM before completely nuking me entire post if there's a next time please. Chances are I'd have read that before reposting, or at least altered it myself straightaway after. :P
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Re: Suggestions for Quests

Postby pliget » Wed Dec 09, 2009 3:38 pm

Could we not have the Quests icon flashing at us? Since there will likely be a quest outstanding all game this means we will have the flashing icon all game and its offputting at best.

I suggest just show a number underneath if there are quests outstanding.

As to additional quests, maybe something to increase the carrying capacity of carts? Not sure if there is a research for that but maybe a 1-10 quest list that increases the capacity by 100 each time it is done.What to do to earn it? Maybe transfer 100,000 resources, then 200,000, 400,000, 800,00 etc?
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Re: Suggestions for Quests

Postby Nelson » Wed Dec 09, 2009 5:54 pm

How about a quest for improving exploration? Some incremental increase in speed or allowing the little blighters to reveal more than 1 square before returning home. Not sure how you would implement it as many existing quests seem to be linked to exploration...
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Re: Suggestions for Quests

Postby Lep » Wed Dec 09, 2009 6:19 pm

Well could have a quest that gives you a free research that increases your number of terrains explored each time but, well, but... there already is such a Quest :-P

Back to School :-)
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Re: Suggestions for Quests

Postby Andyy » Wed Dec 09, 2009 6:51 pm

Lep wrote:Well could have a quest that gives you a free research that increases your number of terrains explored each time but, well, but... there already is such a Quest :-P

Back to School :-)


Is that the quest that does that, or are you telling him to go back to school for not knowing that. :P
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Re: Suggestions for Quests

Postby Nelson » Wed Dec 09, 2009 9:05 pm

Both would be appropriate...
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Re: Suggestions for Quests

Postby Lep » Wed Dec 09, 2009 9:17 pm

I was slightly wrong, you have to do the research in order to complete the quest, Reward is then enough resources to pay for the research even if you are first person in your sector to do it.

By now you should make a tidy profit as lots others have already researched it.
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Re: Suggestions for Quests

Postby peanut » Sat Mar 26, 2011 11:13 pm

i think there should be a quest that gives u 25 free bowmen/acolytes/slingers. to complete the quest u need 2 attack 5 (different) players. (and win) oh and i am not "peanut" i am sackboy88514.
<===|- ryan -|===>
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Re: Suggestions for Quests

Postby ryan95 » Thu May 19, 2011 3:44 pm

i think that we should be able to lower training times for troops with jewels like we do with buildings as i have 3500 knights training and i am having to wait until june 24th
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