Swamp villages rather useless?

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Re: Swamp villages rather useless?

Postby Aivych » Thu Jan 14, 2010 5:10 pm

I think swamps may be ok. Certainly, for those of us who are very aggressive about conquering new villages, swamps would be a poor choice for settling, but most people are much less active and would have a hard time using all their clergy. The extra attack power for swamp units could make swamps an attractive choice. Think of people who only log in once or twice a day. Settle 6 villages, are they ever going to use 24 clerics? However, Lep's proposed change to walls, were it to be implemented, would be a big blow to swamp usefulness, unless the level limit were lifted for walls.
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Re: Swamp villages rather useless?

Postby Lep » Thu Jan 14, 2010 10:56 pm

Hmmm good point, hmmm hmmm so as it stands the swamp terrain bonus only makes up for lost wall stages.

I could see magic shields being OK, even ramparts and palisades, but a strong reinforced wall on a swamp seems a tad incongruous to me,

be unfair to allow blue & green walls maxed and not Reds.

Will think some on this.
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Re: Swamp villages rather useless?

Postby pliget » Wed Jan 20, 2010 11:16 pm

Imagine, if you will, a world where swamp creatures thrive; where strange artefacts combat the natural disadvantages of these murky everglades to create a fertile environment for an alternate way of life.

In this world the existing orthodoxy of chivalry and fierce swordplay has been challenged. Here, not only do brave knights fight other clans but they can encounter mysterious denizens of bog and fen who practice the dark arts and cleave to no known code.

Ladies and Gentleman, come with us on a journey. Into the Swamplight zone.
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Re: Swamp villages rather useless?

Postby Lep » Wed Jan 25, 2012 9:14 pm

OK we have a way to improve the lot of you swamp lovers.

Building limits will be 10 on swamps, 15 on marshes and 20 on fens (yes Fens, new terrain!)

There will however be a 10 point research, Drainage I to Drainage X, that allows you to reduce this limit by 1 stage per research.

so after fully researched, swamps can have buildings up to stage 20, Marshes 25 and Fens unlimited.

Drainage will be quite an expensive research and carried out in the Architect's building.
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Re: Swamp villages rather useless?

Postby pliget » Tue Jan 31, 2012 9:14 pm

That sounds like a good solution to the problem. I shall check it out and post back any further comments.

One small comment re yours saying that swamps were "not meant to be a truly good option". If so then why have swamp units at all. My argument from the start was really that we had these interesting units but that they were then made not viable by the swamp restrictions. I can see the value in having a unit with "special" powers and also giving them a disadvantage as that is what strategy games are all about. I just felt that the disadvantage was overdone versus the advantage.
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Re: Swamp villages rather useless?

Postby pliget » Thu Feb 02, 2012 12:51 pm

Is it possible you could make this change a priority? There will be a lot of re-organising to do to test out the swamp village structure and this will need time.
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